Used for reference in FO4Edit (I know it's an M1911, but DOOMBASED's M1911A1 is much more detailed)Ĭould someone be a kind sir or madam and help a guy out? I know I also have to have Fallout4.esm and mod.esp in the Record Header on the right side, then in the mod.esp section, edit all the stuff to get the M1911A1's textures, meshes etc to work and get it to replace the 10mm, but I have no idea how go about all this. Then set the Weapons FormIDs to the same as the 10mm pistols are in Fallout4.esm and EditorID to vanilla weapon name, then under Name 'M1911A1' in the mod.esp for the M1911A1 to replace the 10mm?
I want to get a better understanding of FO4Edit and CK.Īs far as I understand from looking around in FO4Edit, I have to select the 10mm and CompPiper10mm from Fallout4.esm and 'copy as override.'? into the mod.esp I can't find any guides on how to replace vanilla weapons, and I'd really appreciate if someone could help me get started with replacing vanilla weapons with weapon mods, of course it's just for my own usage. So I'm desperately trying to figure out how to replace the 10mm pistol with the M1911A1 from